10-11
Current Status of VR
Education:
VRTechnology and Utilization
Improving
the Direction of
Educational Methods
06
Naju Theater Cultural
Revitalization Debate
[Naju Theater Cultural
Revitalization Colloquium] Leader
05-23.02
The Korea Foundation for
entrepreneurship
01-10
In the post-COVID-19 era
A Study on the
Development of
Online VR Experience Content
07-09
Utilization of Busan
Nanuri Park's
electronic display
board Create
promotional content
01-09
Realistic safety
education in the
ontact era a directional search
study
07
2021 Communication Design
Exhibition of
International
Invitation Writers
06
Chungnam Institute of History and
Culture
[Gongju History and
Film
Center Establishment and
Establishment of
Direction for
Improvement of Exhibition]
expert discussion
05-12
Start-up Promotion
Agency
[Preliminary
Start-up]
11
Interactive Touch Wall Utilizing
Tourism
Resources
Content
development
09-11
Electronic display promotion video
using Hadong Cultural Heritage
09-11
Contents of Chungnam Digital
Cultural
Heritage Interface
Design
08-10
Research and Development of
Namwon
Art Center BI and
Signage
06-08
Trends and Cultural
Diversity in
the New
Normal Era
02-05
Utilization of Busan
Nanuri Park's
electronic display
board
through play
theory A Comparative
Study on the Effectiveness of
Media
Switching
01-04
To improve the
continuity of
exercise, Realistic Virtual
Reality
Content
Design
01-02
Experience Exhibition by Digital
Environment A Study on the
Development
of Interface
05-12
The current status of
infant forest
experience education amusement
facilities A Study on
the Activation
Plan
01-10
Exhibition Design of
Children's
Digital
Experience Center in
Virtuality Research
-Focusing on
the
Storytelling Foundation-
04-05
A Study on the
Flexible
Visualization of Identity Design for
ImprovingBrand Value
10-12
A Study on the Digital Play of
Virtuality
10
Yoo-A-Rol Experience Center Using
Characters a Study on the
Construction of
Exhibition Design
06-10
Using interaction, the children's
digital
experience center a
Study
on the Characteristics
01-10
Yoo-A-Rol Experience Center Using
Characters a Study on the
Construction of
Exhibition Design
05-08
Through the theory of play with
Rosékai,
virtualization,
A Study on the Digital Play Type